- METAL GEAR SOLID COMIC FULL
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METAL GEAR SOLID COMIC DOWNLOAD
Konami is also holding a contest where gamers can submit camouflage patterns to be available for download off the Internet.
One only has to go into a menu (that also lists inventory and food) to switch camouflage on-the-fly. Thanks to the camouflage index, the entire game world is now a potential hiding spot. On the DVD this month is Kojima’s presentation on the importance of camouflage, which really is a big part of MGS3.
METAL GEAR SOLID COMIC FULL
You’ll have to wait until next month before you can pop in an OPM DVD and watch the trailer in its full cinematic glory on your television. OPM What’s your favorite scene in an MGS game?ĪW From Snake Eater, where Snake emerges from the river wearing a crocodile head.
OPM Do you play any games? Do you have any particular favorites, besides MGS?ĪW I’m very fond of older games like Salamander, the arcade version of R-Type, and Nemesis. Plus, I’m hoping that this will lead to a Frogger gig. OPM What is it about MGS that drew you to this project?ĪW I’ve always loved Konami and MGS, love the Yoji stuff. His ideas and influence are always there. OPM Since Kris Oprisko is handling the script, do you get to work with Kojima at all?ĪW When working on Metal Gear Solid, it’s all Kojima Kris and me are but his left and right hands. Long answer short: not abstract, but with abstract moments. I’m following the original materials and the game. But seriously, it’s very close to the game, with my style added in. Will your art for MGS look a little more traditional?ĪW Well anyone that’s seen Yoji Shinkawa’s design work for Metal Gear will know it is edgy, shadow-driven, and very expressive in its nature. OPM Most art for game-based comics is very traditional. I don’t really think, “Hmm, this is MGS a2 stars, this is Popbot.” I’m just trying to create the best possible work at any given time. I admire creators, so I’m trying to raise myself up to what they’ve done. OPM How does your work on MGS compare with your previous work (like Popbot)?ĪW Mmm, well Metal Gear Solid is an important book for me. OPM Were there any strict rules or guidelines you had to follow?ĪW Make it feel MGS! Make it feel MGS! And rightly so. Kojima liked my art, so it all went well. Well, truth is, I threatened to plant a slug in his frontal lobe unless I got the gig.
Were you approached for this project, or did you ask to be on it?ĪW When Ted Adams told me he was interested in publishing a Metal Gear Solid comic, I put my hand up. OPM Kojima tells us that he’s a big admirer of yours. OPM As far as you know, is this an entirely new story or an interpretation of one of the games?ĪSHLEY WOOD It starts with the first Metal Gear Solid and goes from there. We got him to put down his tools long enough to answer some probing questions. Probably most famous for his Spawn covers, Wood is providing all of the art for the upcoming MGS series. Essentially the poster child for dark, angular paintings as both covers and interiors in modern comics, he carries the torch for the kind of work pioneered by Dave McKean and Bill Sienkiewicz. Known for his dark, angular paintings that meld traditional techniques with digital photography, his work has been seen in books from every major publishing company.
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And those graphic novels, of course.If you’re a comic book fan, chances are you’re aware of the significance of Ashley Wood illustrating the new Metal Gear series for IDW. It's coming to PlayStation 3 in June with Metal Gear, Metal Gear 2, Metal Gear Solid, Metal Gear Solid 2: HD Edition, Metal Gear Solid 3: HD Edition, Metal Gear Solid: Peace Walker HD Edition, Metal Gear Solid: VR Missions, and Metal Gear Solid 4: Trophy Edition. The Legacy Collection includes all of the long-running sneak 'em up's main games.
METAL GEAR SOLID COMIC PSP
The first later came to PSP as an interactive motion comic in Metal Gear Solid: Digital Graphic Novel. The graphic novels collect the comic book adaptations of MGS 1 and 2, which were illustrated by Ashley Wood and written, respectively, by Kris Oprisko and Alex Garner. "Thus we decided to include those 'watch MGS' for those who has difficulty playing." "Older games like MGS1 or MGS2 got different control feeling from that of today," Metal Gear creator Hideo Kojima explained on Twitter (via Joystiq). That's why Konami includes graphical novel adaptations of the first two Metal Gear Solid games in The Legacy Collection: so people who struggle with those quaint late-'90s controls can still "watch MGS." While music, films, or paintings from a century ago are as accessible as ever, video games' constant evolution means releases from even a decade ago can be frustrating to play.